

"We have these two characters talking to him constantly. "Conflict is important for storytellers and that's already in the character," he says. Speaking to at GDC, CEO Carsten Fichtelmann describes the title as an 'action adventure' and promises that - as you would hope - the focus will be on the dual personalities of Gollum. While the classic adventure game formula found in most Daedalic titles may lend itself perfectly to a character study, the studio is instead opting for something more active. It will be released for PC and "all relevant console platforms at the time", and will be a step away from the German studio's usual area of expertise. Carsten Fichtelmann, Daedalic Entertainmentīefore you get too excited, Daedalic is quick to point out this game is still in pre-production, and isn't due on shelves until 2021 at the earliest. While he made appearances in Warner Bros' Shadow of Mordor and its sequel, Gollum (or Smeagol, depending on which personality is in charge) has yet to have his moment in the spotlight. Unsurprisingly, it will focus on the tormented creature divided between his obsession with the One Ring and his faded memories of the person he once was.

The newly-announced title is the first of multiple Middle-Earth outings from German developer and publisher Daedalic Entertainment, best known for adventure games such as the Deponia series and Silence: The Whispered World. The Lord of the Rings: Gollum aims to change that. Fans have been given plenty of opportunities to battle a Balrog, or hold Helm's Deep against the might of Isengard - but never have they been invited to explore one of the story's more interesting and internal conflicts. Most Lord of the Rings games so far have focused on the heroes.
